Procedural Generation and Co-Creation of Game Content

People

Supervisor

Description

Procedural content generation (PCG) is the algorithmic generation of data, as opposed to manual creation and input. PCG methods and tools that are easy to use, consistent, and reliable are a powerful way for game developers to create games that are replayable and enjoyable. There are many different methods and approaches that have been used for PCG in games.

 

A recent student project involved investigating a hybrid approach to PCG of dungeon-style game levels, using a combination of generative grammars and cellular automata:

https://dl.acm.org/doi/abs/10.1145/3402942.3402945

Human-AI co-creative level design and content creation is a topic of particular interest, in which a human and AI partner work together to produce final content:

https://ieeexplore-ieee-org.virtual.anu.edu.au/document/8848022

https://arxiv.org/pdf/1809.09420.pdf

This project involves investigating a specific problem of your choosing related to PCG and/or Co-Creative Design and Games. If you would like to participate in this project, please send me a 1-2 paragraph proposal for your specific topic.

 

Keywords

games, AI, PCG, human-AI interaction

Updated:  1 June 2019/Responsible Officer:  Dean, CECS/Page Contact:  CECS Marketing